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There is an item in Pokemon called the EXP Share. In gens II-V, it can be equipped to a Pokemon, and that Pokemon will get half of the EXP from the battle, even if it didn't get used. Gen VI revamped it to a key item, which, when active, gives EXP to your entire party, and still lets the battlers have the maximum EXP yield.
Of course, this has its detractors. Plenty of people say that it makes X and Y too short and easy. Well, all it really does is cut out grinding time, and removing any grinding in a game is a good idea.
I don't know where digital RPGs developed their obsession with grinding levels and items, because I know, as a player of tabletop RPGs, that this doesn't tend to happen.
For those not in the know, grinding is when a player is forced to spend time repeatedly massacring random enemy NPCs in order to gradually build up to a reward. In some cases, you're doing this for item drops as part of a "Bring me twenty bear asses" fetch quest. However, in Pokemon, you're just doing it for more levels.
Ergo, Gen VI's EXP Share is a good thing. Sure, it meant that I breezed through Y a little faster than I would have liked, but at the same time, it meant that there was never a point where I ran up against a brick wall and had to spend two hours mulching the same five wild Pokemon over and over until it went away.
To give you an example: Yesterday, I picked up Ruby, my Gen III game. I got so bored of having to grind before Roxanne that I wiped her out by spamming Bullet Seed. Then I got so bored of having to grind before Brawly that I just walked in and wiped him out with a Ralts and Wingull. Then I got so bored of having to grind before the second battle with May (Third in Emerald) that I wiped out her Marshtomp with a Shroomish that was four levels below average. If it was Gen VI, I would've gotten that done in half the time, and wouldn't have been so irritated. Hell, Gen IV didn't do this.
Of course, this has its detractors. Plenty of people say that it makes X and Y too short and easy. Well, all it really does is cut out grinding time, and removing any grinding in a game is a good idea.
I don't know where digital RPGs developed their obsession with grinding levels and items, because I know, as a player of tabletop RPGs, that this doesn't tend to happen.
For those not in the know, grinding is when a player is forced to spend time repeatedly massacring random enemy NPCs in order to gradually build up to a reward. In some cases, you're doing this for item drops as part of a "Bring me twenty bear asses" fetch quest. However, in Pokemon, you're just doing it for more levels.
Ergo, Gen VI's EXP Share is a good thing. Sure, it meant that I breezed through Y a little faster than I would have liked, but at the same time, it meant that there was never a point where I ran up against a brick wall and had to spend two hours mulching the same five wild Pokemon over and over until it went away.
To give you an example: Yesterday, I picked up Ruby, my Gen III game. I got so bored of having to grind before Roxanne that I wiped her out by spamming Bullet Seed. Then I got so bored of having to grind before Brawly that I just walked in and wiped him out with a Ralts and Wingull. Then I got so bored of having to grind before the second battle with May (Third in Emerald) that I wiped out her Marshtomp with a Shroomish that was four levels below average. If it was Gen VI, I would've gotten that done in half the time, and wouldn't have been so irritated. Hell, Gen IV didn't do this.
So, what's going on?
So, I disappeared and went mostly radio silent for a couple of years again, what's happening? Well, a multitude of things, actually. 1) I collect disorders like Infinity Stones now. The past few years have been a long string of diagnoses for things that were always there but until now, weren't properly named. The big two are autism spectrum disorder, and anxiety and depression. If y'all knew me personally, this probably isn't a shock, it certainly wasn't a shock to me, but it sure as shit does explain things. Life isn't easy for me. Some days, I struggle to get out of bed. Some days, a long fall off a tall bridge sounds real fucking good, and what stops me is the possibility that it won't work. But I've been doing better lately. I have meds that keep me mostly on the level, help me get through the day, I have a therapist I speak to every other week, and other coping mechanisms that are working. The employment officials have backed the hell off from me so I have slightly less
The Duality of Fan
ToaArcan the RWBY fan: I can’t get FIRST until I get paid on Thursday, so I’m blacklisting as many permutations of “RWBY spoilers” as I can, and if I see one (1) person posting V8 content without any form of spoiler tag I will kill every last one of you. ToaArcan the RvB fan: I could blacklist spoiler tags but like... Forewarned is forearmed, y’know?
Couldn't have happened to a nicer guy
Orange Man has the 'rona.
Revival Returns 2021
My computer is fixed. Fucking finally. I'm going to take the Autumn to get myself back into the swing of writing, so I can get things going again. Thank you all for your patience.
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"I don't know where digital RPGs developed their obsession with grinding levels and items, because I know, as a player of tabletop RPGs, that this doesn't tend to happen."
Because they want you to feel that you earned your power and earned your happy ending. It's one of the main reasons why I play the Shin Megami Tensei and now Etrian Odyssey games.
Because they want you to feel that you earned your power and earned your happy ending. It's one of the main reasons why I play the Shin Megami Tensei and now Etrian Odyssey games.